
Each point of training for each marine costs 25,000 credits per skill (75,000 credits for all three trainable skills). Player must maintain at least 1 million credits in his account in order for this feature to work (more than that for multiple marines). Computer Based Training and Simulators allow slow, gradual, training for marines under 2 stars. What do marines eat? The usual: C-Rations, Terran MRE's, Meatsteak Cahoonas (and Space Fuel). Now feeding them makes them stronger! (one-time-only boost to fight skill).
#TRAINER X3 ALBION PRELUDE MANUAL#
The manual tells you to feed your marines.

Amount of training depends on their current skill level (novice get more points than experienced marines). Equipping marines with firearms gives one-time fight skill bonus.Optionally, resource-only mode (no credits) can be set in the t file. If Nividium, Microchips, Hull Plating, Quantum Tubes, Computer Components, Crystals, or Teladianium are in the cargo hold of the ship being repaired, then they will be consumed first before credits.You can even make Marine Repairs "free" if you want. Training, Pricing, and Repair Speed are customizable in the t file.While substantial, Marine Repairs are still less expensive than repairing at a shipyard. Default cost for full-hull repair varies from about 10% to about 40% of the cost of a new ship.Faster repairs for stations and large ships at a cost.Marines with higher skill levels in Mechanical and Engineering do repairs more quickly.Training Fee is about the same as vanilla training, but the training is much faster (during repairs only).Marines receive on-the-job training while they are doing repairs.Marines will spacewalk to repair targeted ship (when you press the hotkey).

